Realization Lab

Image of the course with text description.

Research and development of technologies for learning

Related course: LSRC 594

Course flyer in pdf format


The realization lab in the Learning Sciences Research Institute aims to promote the research and development of learning technologies for learning in formal and informal spaces like schools or museums.
  • About the lab

    Asking questions is one of the best ways to practice a curious mindset—questions that challenge assumptions, inspire others, open up a broader context, and cause reflection.

    What can we do?

    • Identify technological needs by thinking and questioning
    • Build prototypes to learn and teach
    • Build opportunities to engage learners Type of technologies AR/VR Visualizations/Large scale displays Tangible technologies Embedded technologies Eye tracking and EEG

  • Who can be involved

    Anyone interested to learn and work with these technologies is more than welcome. Just send me an email! brendita @

  • Current technologies

    Type of technologies

    WE have a series of technologies ready to develop and research the design of learning environments in formal and informal settings.

    Currently we work with schools to develop AR, VR and XR curricular materials to teach middle school students problem-based projects that scaffold STEM concepts.

    SAGE2 Visualizations/Large scale displays

    Tangible technologies such as vive trackers, Arduino, Estimotes

    Embedded technologies

    Eye tracking and EEG

Learning Technologies

Research on XR
This project explores how HCI expands in the use of space combining physical and virtual interactions needed to accomodate learning in virtual experiences. Learners immerse themselves in a butterfly sanctuary to explore the migration patterns of monarch butterflies and their lifecycles.
Large adaptable graphics environments
Current web-based collaboration systems, such as Google Hangouts, WebEx, and Skype, primarily enable single users to work with remote collaborators through video conferencing and desktop mirroring.
This is a project lead by faculty member Joseph Michaellis. His research sits at the nexus of learning sciences and human-computer interaction (HCI) disciplines.
Embedded Phenomena
Embedded Phenomena
Embedded phenomena' is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control the local state of the simulation through distributed media positioned around the room, gathering and aggregating evidence to solve problems or answer questions related to those phenomena. Embedded phenomena are persistent, running continuously over weeks and months, creating information channels that are temporally and physically interleaved with, but asynchronous with respect to, the regular flow of instruction. In this paper, we describe the motivations for the framework, describe classroom experiences with three embedded phenomena in the domains of seismology, insect ecology, and astronomy, and situate embedded phenomena within the context of human-computer interaction research in co-located group interfaces and learning technologies.